Save File Corruption msg_mcard_savefile_delete スロットAの メモリーカードの The Boat and Plane Panels cannot be tattled, so these messages can't be seen. Panel Tattles obj_hlp_yuka_plane ヒコーキパネルよ じわじわFPに なった ( FP is now gradually recovering) じわじわHPに なった ( HP is now gradually recovering) Instead, the messages are stored in boot.dol. These messages are not located inside the normal text files, which makes sense the error message wouldn't be able to show up if the text files were corrupt. There is a copy for each language, though only the Japanese one is in its own language (which translates to maybe "There is no message"). Language-specific placeholder text that appears whenever the msgSearch function (which uses a key passed to it to try and find an appropriate message) fails to find a message. This is a duplicate of a message used in the final version. This also appears in the Interactive Multi-Game Demo disc version of the game, and was obviously created for demo purposes. You were sent to a Bowser platforming stage afterwards. Petalburg nok_01_for_E3 To the Special Stage! These don't appear on the Interactive Multi-Game Demo disc version of the game. Help_door_access Hah! I'm not telling you my Tattles help_A_access Hah! I'm not telling you my Below is the list of all the possible combinations of enemies that can be encountered on each floor.Text that was only used for the game's E3 Demo. There are three possible combinations (with the exception of the 100th floor, on which the enemy is always the same). One may appear on 92, 93, 96 or 97 two may appear on 94 or 98 they never appear on 91, 95 or 99.Įnemy Combos for the Pit of 100 Trials Īs Mario and his company advance down floor by floor, every floor will always have the same base enemy, but when they go into battle, the combination of enemies for the floor can vary. Since Bandits run away on their turn when holding a stolen object, it can be quite difficult to proceed to the next floor and if certain measures are not taken can potentially leave the player in an unwinnable state.Īppears randomly amongst the other enemies. However, if a Bandit steals from the player and runs away, the enemy will not be considered defeated and the fight will have to be restarted with the Bandit holding the stolen object. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a Warp Pipe to appear out of the ground, leading to the next room of the pit.
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